Wiimote Project

Wiimote Projects => Wiimote Desktop VR/Head Tracking => Topic started by: Cagey on August 25, 2010, 11:05:50 PM

Title: Poor Perspective Realism
Post by: Cagey on August 25, 2010, 11:05:50 PM
I have been unable to open JCL's original file due to the Wiimote not being recognized, but the "fixed" version seems to work. Unfortunately, the perspective view seems to be entirely off. The effect is greatly over-dramatic and looks nothing like you are looking through a window like JCL's. Anyone have any explanations (Or maybe if you're super-nice, an .exe of JCL's demo that dosen't require BlueSoleil to run? Its called BS for a reason...)?
Title: Re: Poor Perspective Realism
Post by: boonjin on August 26, 2010, 09:03:19 AM
Hi,

If I am not mistaken, you will need to do some configurations such as the screen size, distance between IR dots etc

Also, as you have stereo vision, what you see will certainly will not be realistic due to our ability to perceive actual depth. This is of course different if you are using a stereo/3D display.

Regards,
Boon Jin
Title: Re: Poor Perspective Realism
Post by: Cagey on August 26, 2010, 06:01:47 PM
Hi,

If I am not mistaken, you will need to do some configurations such as the screen size, distance between IR dots etc

Also, as you have stereo vision, what you see will certainly will not be realistic due to our ability to perceive actual depth. This is of course different if you are using a stereo/3D display.

Regards,
Boon Jin

This is true and I have tried many different configurations and combinations, all in line with the proper sizes, but JCL's version looks near perfect in its representation of a "fishtank" view, eg everything stays perspectively accurate at all angles visible by the wiimote. The other version appears to be pivoting around a point in the center of the box in some way instead of the point being at infinity, where it should lie. I understand that this is not true stereoscopic, but the effect should be good enough to look right.