Author Topic: stadium image changing  (Read 10967 times)

Offline katzmatt

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on: January 12, 2008, 04:41:38 PM
all you gots to do is open up your favorite jpeg or png in microsoft paint then save the image to your desktop as a png file  called    stad_2.png    then simply replace stad_2 with the stad_2 already in the wiidesktopvr folder then go to the bin folder after syncing the wiimote and then the debug folder and then delete the config.dat file and then run wii desktop and then press T L G and B in that order and then BAM all done and if you want to change the target image, then simply do the same steps except name the file instead of stad_2 name it target



Offline Areo X

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Reply #1 on: January 12, 2008, 04:58:32 PM
Great, I will try this when I am able to connect to my PC via BlueTooth

(and that whole thing you typed was one sentance, work on your run-on sentances)



Offline Earlack

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Reply #2 on: January 13, 2008, 04:29:59 AM
...Isn't it possible to add a video instead of a picture ? Just to test ;D



Offline dingus

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Reply #3 on: January 14, 2008, 02:06:33 PM
...Isn't it possible to add a video instead of a picture ? Just to test ;D

If you have visual studio (there is a express free version) you can easily make that change ;)



Offline bryanarby

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Reply #4 on: January 14, 2008, 02:24:41 PM
all you gots to do is open up your favorite jpeg or png in microsoft paint then save the image to your desktop as a png file  called    stad_2.png    then simply replace stad_2 with the stad_2 already in the wiidesktopvr folder then go to the bin folder after syncing the wiimote and then the debug folder and then delete the config.dat file and then run wii desktop and then press T L G and B in that order and then BAM all done and if you want to change the target image, then simply do the same steps except name the file instead of stad_2 name it target

one sentance makes its hard to understand :P

wiipen
point ATM: building V2
V1: 1 LED on 1 AAA battery feed
V2: 1 LED on USB feed
V2 will be remodded too V3
V3: 1 LED on USB feed /w LMB and RMB
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Vmany: Bluetooth IR pen with mouse functions.


Offline gster123

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Reply #5 on: January 16, 2008, 08:58:10 AM
...Isn't it possible to add a video instead of a picture ? Just to test ;D

If you have visual studio (there is a express free version) you can easily make that change ;)

Do you know what in what part of the code the file is referenced? I had a quick look but could not find it, but it might be me?

Cheers



Offline Earlack

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Reply #6 on: January 19, 2008, 01:09:03 PM
It's not only you, I tried, but that looks incorrect and a little buggy, I must have missed something ::)



Offline atomriot

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Reply #7 on: January 19, 2008, 01:26:18 PM
not sure how you would easily go about this.

a quick look at the code shows this line loads the "texture" which is the image

Code: [Select]
backgroundtexture = TextureLoader.FromFile(device, backgroundFilename);
and this article from Microsoft

http://msdn2.microsoft.com/en-us/library/ms130474(VS.80).aspx

talks about that method

Quote
This method supports the following file formats: .bmp, .dds, .jpg, .png, and .gif.

so unless there is a similar method that loads a video as a texture, i do not believe this to be a trivial step for the project.

Details, details. Things to do. Things to get done. Don't bother me with details, just tell me when they're done.
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James Lionel Price



Offline atomriot

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Reply #8 on: January 19, 2008, 01:39:55 PM
on second thought, a minute of googling came up with this

http://hundev.blogspot.com/2006/04/mdx-video-texture-code.html

and

http://forums.microsoft.com/MSDN/ShowPost.aspx?PostID=1408265&SiteID=1

i have not implemented it but it seems that there is a method to using a video instead of a still image as a texture

Details, details. Things to do. Things to get done. Don't bother me with details, just tell me when they're done.
--
James Lionel Price



Offline Dizzle

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Reply #9 on: January 20, 2008, 06:25:23 AM
Is there anyway to implement a packaged 3D file? ie. VRML?

This would allow for the referencing of 3D coordinates, textures, lighting, in a single file that could be generated by most 3D modelling applications. 

VRML has the ability to implement interactive objects, via external reference, so the second wiimote or other interface (mouse?) could be used to select objects or items in the 3D field.

Not as useable for games right off, but good for basic 3D interfaces.

I'm initially and mostly looking for guidance on some method for bringing in my own 3D objects or spaces to look around, rather than just revealing more or less of an image through a window.



Offline EuroMateo

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Reply #10 on: January 21, 2008, 04:04:07 PM
You guys do know that you may as well use an animation .png .gif what continuously loops.
You could create the illusion that you are looking out the window of a snowy winterland but infact the snow is just an animated looping image.

As for 3d; http://www.wiimoteproject.com/project-ideas/wiitrack-wiimote-headtracking-desktop-environment-t139.0.html