Author Topic: Wiimote DesktopVR - FAQ and Adv Discussion  (Read 63014 times)

Offline cadcoke4

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Reply #15 on: October 10, 2008, 11:29:49 AM
I think the issue with eye or face tracking is that it is not a casual thing for a computer to do. It takes processor time to accomplish it.  Now, the use of a dual core processor prevents this work from interrupting your game or other application, but you still get more of a tracking delay.  There is also a delay as the USB camera sends its image over the USB cable.

The Wii Remote has its own internal camera, and sends very minimal data over the USB.  I don't know the processor speed, or it tracking speed, but since it is getting a much cleaner image of the IR LED's than what the head tracking program gets, the work needed to extract the location of the LED's is greatly reduced.

Joe Dunfee



Offline Cagey

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Reply #16 on: August 25, 2010, 10:45:44 PM
I have been getting the wiimote connect error just using the generic BT stack with DesktopVR, so I tried to use the "fixed" version of the file, the one that has been updated for Vista and x64, but for some reason, perhaps just on my screen, the tracking is terrible, and the motion is completely unrealistic. It seems that there is either something wrong with my particular setup or the program itself was modified when it was updated. Has anyone else experienced this?



Offline pez

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Reply #17 on: October 21, 2010, 08:46:22 AM
Hi please someone help me with this!

I've downloaded the several fixes combined folder.
My buit-in dell bluetooth has the wiimote connected and it works with SmoothBoard
BUT I still get the 'Wiimote FishtankVR has stopped working' message come up as soon as I try to open wiidesktopvr!

Im using windows 7 and a 64bit operating system.

Someone please HEEEELLLPPP!!!!



Offline dice

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Reply #18 on: October 25, 2010, 10:58:25 AM
Have you tried running it in Compatibility mode? I have not tried it on 64bit or win7 yet.



Offline boonjin

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Reply #19 on: October 25, 2010, 06:54:43 PM
Most probably it would not work on 64-bit windows directly without any changes.

Those who have issues with this should try it on 32-bit OS instead.

Regards,
Boon Jin

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Offline odin

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Reply #20 on: September 01, 2011, 04:05:26 PM
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Shutter/polarized glasses - if you are going to put something on your head covering your eyes for 3D, it is worth considering making shutter/polarized glasses which allows the computer to deliver a different image to each eye. This results in stereoscopic displays. Combined with head tracking, you get a DARPA grade 3D simulator. When just doing head tracking, the conflicting stereo depth cues weakens the illusion. I would love to do this, but it's quite a bit more hardware, and requires synchronization with the display refresh (or light polarization) which often isn't easy especially given the wide variety of display technologies out there.

Hello im seeing this to make a small project for engineering work, mostly the use of a 3d projector and the head tracking to allow the person to actually have more of a 3d feel of the model without the need of an outside input.

is it possible to accomplish this, and also woudl it be possible to create to POV for the same wiimote and 2 different glasses?



Offline fifahome1

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Reply #21 on: May 07, 2014, 02:39:15 AM
It will probably involve some funny images of me with these shutter glasses gaffer taped around me 'ed.fifa 14 ultimate team coins
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