I am working on a project using wiimote finger tracking to control a virtual shadow puppet programmed in Flash (ActionScript 3). The puppet is design to have 3 points on 2 hands and head, respectively. I want to fix each point at its position, for example, point1 is on head, point2 is on the left hand and point 3 is on the right hand. Because when performing, there will be fast movements, I'm worrying the three points may not be continuously detected, result in the change of the positions of the three points, for example, point1 becomes the left hand, point2 becomes the head, etc..
Is there any way to fix them permanently, so that even thought when one of the points, for example point2, is undetected at a short period of time, point1 and point3 are still fixed on head and the right hand, and when point2 is back, it still can be assigned to the left hand?
Thanks very much!