Wiimote Project
Wiimote Projects => Wiimote Interactive Whiteboard => Topic started by: aipcaish on February 20, 2010, 02:20:02 AM

Is there an easy way to perform a reverse warp calculation? I mean given the warpedX and warpedY values, how do you calculate the rawX and rawY values (I do have the warp matrix)? Thanks! your help is very much appreciated!