Author Topic: Running the Wiimote Whiteboard on multiple monitors  (Read 7564 times)

Offline mikeyt

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I'm working on a project with a high school here in Toronto developing a smart classroom.

We've managed to get 12 LCD monitors installed into the classroom and are trying to use them as an interactive surface - the one problem that I've found when running the wiiwhiteboard program is that it limits the calibration (and hence the interaction) to only one screen.

Has anyone else had this problem or found a solution?

Thanks all!

m

« Last Edit: May 06, 2008, 11:43:35 AM by mikeyt »



Offline ujs

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Reply #1 on: May 06, 2008, 01:45:10 PM
Hi, I thought about adding support for multiple monitors into my Java whiteboard app. But I set my priority to supporting multiple Wiimotes first...
Nevertheless, I'd guess that you'd need a couple of Wiimotes to "cover" the availabe screen area for 12 monitors. Note that there is a Bluetooth device limit:
Quote from: http://en.wikipedia.org/wiki/Bluetooth#Communication_and_connection
A master Bluetooth device can communicate with up to seven devices.

Uwe

Java WiimoteWhiteboard for Mac OS X, Windows and Linux.


Offline atomriot

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Reply #2 on: May 06, 2008, 03:53:55 PM
I have mine working on multiple monitors currently and posted the code changes a while back.

http://www.wiimoteproject.com/wiimote-whiteboard/right-clicks-with-the-wiimote-whiteboard-t27.0.html#msg315

its on page 2

Details, details. Things to do. Things to get done. Don't bother me with details, just tell me when they're done.
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James Lionel Price



Offline mikeyt

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Reply #3 on: May 06, 2008, 05:13:18 PM
I have mine working on multiple monitors currently and posted the code changes a while back.

http://www.wiimoteproject.com/wiimote-whiteboard/right-clicks-with-the-wiimote-whiteboard-t27.0.html#msg315

its on page 2

Great thanks I'll check this out!



Offline mikeyt

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Reply #4 on: May 06, 2008, 05:29:53 PM
Hi, I thought about adding support for multiple monitors into my Java whiteboard app. But I set my priority to supporting multiple Wiimotes first...
Nevertheless, I'd guess that you'd need a couple of Wiimotes to "cover" the availabe screen area for 12 monitors. Note that there is a Bluetooth device limit:
Quote from: http://en.wikipedia.org/wiki/Bluetooth#Communication_and_connection
A master Bluetooth device can communicate with up to seven devices.

Uwe


Ya two remote would definitely make it easier... but we're looking at making it a grid and it compares to some of the larger projected screens so I hope that one will pick it up for now... one layout were looking at too is a 12 X 1 long running layout and that would definitely require multiple remotes - let me know if you get that 2 remote code working!



Offline atomriot

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Reply #5 on: May 06, 2008, 11:24:20 PM
the code for multiple wiimotes has also been posted previously, search for "multiple wiimotes" i know i have seen it. I personally have not tried it though.

Also, there are a couple of versions that have multiple wiimotes functionality built in.i dont know where as all my code is based off the codeplex libs and johnny's releases.


as long as you have a bright enough / focused IR source, you shouldn't need multiple wiimotes. but that is purely speculation. i do not know anything about how you are implementing your multiscreens.

Details, details. Things to do. Things to get done. Don't bother me with details, just tell me when they're done.
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James Lionel Price



Offline roham

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Reply #6 on: May 27, 2008, 04:55:14 PM
Hi all,

Does anyone have the entire source code for the wiimote whiteboard application which supports multiple screens? My team and I need to demo something by next Monday and we were hoping we could have the code a bit earlier to test things out.

We're currently using the open source project called "wiimote whiteboard" which supports one screen only. For our demo we have built a 12 screen wall but we're missing the wiimote software that supports the 12 screens.

Any help is appreciated.



Offline richwhite

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Reply #7 on: May 27, 2008, 05:49:56 PM
I have been designing a CAVE system for awhile now ... but only 2 & 3 walls ... Stretching the (Edusim) application window across the three works well ... as for 12 to get the immersive effect Im not so sure how that would work .. might give "stretching the app across the screens" a try

Rich
The Edusim Project

http://edusim3d.com